20080505.17:38

RE-BIRTH OF THE TATTOO MAN
THIS TIME HE COMES TO TELL THE PROCESS OF IDEA GENERATION & ITS PROCESS

POSER IS ONE OF MY FAVOURITE TOY:

Part of the poser code .pz3 & open in a .txt program
movieInfo
{
numFrames 30
loopStart 0
loopEnd 29
currentFrame 0
framesPerSec 30
outputWidth 490
outputHeight 500
outputFramesPerSec 30
outputStartFrame 0
outputEndFrame 29
useCustomFramesPerSec 0
renderStyle 0
outputType 1
res 1
realTimeMode 1
movieName people#1.pz3
bgMovieOn 0
antiAlias false
motionBlur false
mBlurAmount 0.500000
flashInfo
{
numColors 4
customColors false
color 0 0 0
color 0 0 0
color 0.756863 0.819608 0.12549
color 0.756863 0.862745 0.737255
quantOptions one
quantFrame 1
overlapColors true
outerLines true
innerLines false
lineWidth 1
autoPlay true
}
}
prop GROUND
{
storageOffset 0 0.3487 0
geomResource 6
}
actor UNIVERSE
{

}
controlProp FocusDistanceControl
{

}
light LIGHT1
{
storageOffset 0 0.3487 0
geomResource 7
}
light LIGHT2
{
storageOffset 0 0.3487 0
geomResource 7
}
light LIGHT3
{
storageOffset 0 0.3487 0
geomResource 7
}
camera MAIN_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera AUX_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera POSE_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera STD_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera SIDE_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera RIGHT_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera TOP_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera BOTTOM_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera FRONT_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera BACK_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera FACE_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera LHAND_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera RHAND_CAMERA
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera SHADOW_CAM_LITE1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera SHADOW_CAM_LITE2
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
camera SHADOW_CAM_LITE3
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:geometries:Camera:Camera.obj
}
figureResFile :Runtime:Geometries:P5NudeMan:P5NudeMan.obj
controlProp GoalCenterOfMass:2
{

}
controlProp CenterOfMass:2
{

}
actor BODY:2
{

}
actor hip:2
{
storageOffset 0 0 0
geomHandlerGeom 13 hip
}
actor abdomen:2
{
storageOffset 0 0 0
geomHandlerGeom 13 abdomen
}
actor chest:2
{
storageOffset 0 0 0
geomHandlerGeom 13 chest
}
actor neck:2
{
storageOffset 0 0 0
geomHandlerGeom 13 neck
}
actor head:2
{
storageOffset 0 0 0
geomHandlerGeom 13 head
}
actor leftEye:2
{
storageOffset 0 0 0
geomHandlerGeom 13 leftEye
}
actor rightEye:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rightEye
}
actor rCollar:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rCollar
}
actor rShldr:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rShldr
}
actor rForeArm:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rForeArm
}
actor rHand:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rHand
}
actor rThumb1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rThumb1
}
actor rThumb2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rThumb2
}
actor rThumb3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rThumb3
}
actor rIndex1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rIndex1
}
actor rIndex2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rIndex2
}
actor rIndex3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rIndex3
}
actor rMid1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rMid1
}
actor rMid2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rMid2
}
actor rMid3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rMid3
}
actor rRing1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rRing1
}
actor rRing2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rRing2
}
actor rRing3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rRing3
}
actor rPinky1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rPinky1
}
actor rPinky2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rPinky2
}
actor rPinky3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rPinky3
}
actor lCollar:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lCollar
}
actor lShldr:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lShldr
}
actor lForeArm:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lForeArm
}
actor lHand:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lHand
}
actor lThumb1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lThumb1
}
actor lThumb2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lThumb2
}
actor lThumb3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lThumb3
}
actor lIndex1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lIndex1
}
actor lIndex2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lIndex2
}
actor lIndex3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lIndex3
}
actor lMid1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lMid1
}
actor lMid2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lMid2
}
actor lMid3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lMid3
}
actor lRing1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lRing1
}
actor lRing2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lRing2
}
actor lRing3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lRing3
}
actor lPinky1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lPinky1
}
actor lPinky2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lPinky2
}
actor lPinky3:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lPinky3
}
actor genital:2
{
storageOffset 0 0 0
geomHandlerGeom 13 genital
}
actor rButtock:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rButtock
}
actor rThigh:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rThigh
}
actor rShin:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rShin
}
actor rFoot:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rFoot
}
actor rToe:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rToe
}
actor rBigToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rBigToe1
}
actor rBigToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rBigToe2
}
actor rIndexToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rIndexToe1
}
actor rIndexToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rIndexToe2
}
actor rMidToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rMidToe1
}
actor rMidToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rMidToe2
}
actor rRingToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rRingToe1
}
actor rRingToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rRingToe2
}
actor rPinkyToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rPinkyToe1
}
actor rPinkyToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 rPinkyToe2
}
actor lButtock:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lButtock
}
actor lThigh:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lThigh
}
actor lShin:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lShin
}
actor lFoot:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lFoot
}
actor lToe:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lToe
}
actor lBigToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lBigToe1
}
actor lBigToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lBigToe2
}
actor lIndexToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lIndexToe1
}
actor lIndexToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lIndexToe2
}
actor lMidToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lMidToe1
}
actor lMidToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lMidToe2
}
actor lRingToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lRingToe1
}
actor lRingToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lRingToe2
}
actor lPinkyToe1:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lPinkyToe1
}
actor lPinkyToe2:2
{
storageOffset 0 0 0
geomHandlerGeom 13 lPinkyToe2
}

prop GROUND
{
name GROUND
off
bend 1
dynamicsLock 1
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 0
useZBuffer 1
parent UNIVERSE
creaseAngle 80
channels
{
rotateY yaw
{
name turn
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
propagatingScale scale
{
name scale
initValue 4
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 4
sl 1
spl
sm
}
interpStyleLocked 0
}
propagatingScaleX xScale
{
name xScale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
propagatingScaleZ zScale
{
name zScale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
translateX dollyX
{
name dollyX
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
trackingScaleMult 1
}
translateZ dollyZ
{
name dollyZ
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
trackingScaleMult 1.000000
}
translateY dollyY
{
name dollyY
initValue 0.373
hidden 1
forceLimits 1
min -0.001
max -0.001
trackingScale 0.002
keys
{
static 0
k 0 -0.001
sl 1
spl
sm
}
interpStyleLocked 0
trackingScaleMult 1.000000
}
}
endPoint 0 1 0.6
origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode WIREFRAME
customMaterial 1
material Preview
{
KdColor 0.664062 0.664062 0.664062 1
KaColor 0 0 0 0
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 10
tMin 0
tMax 0
tExpo 0.6
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap NO_MAP
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 0.8 0.8 0.8
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Highlight_Value"
{
name "Specular_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0.6 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Bump"
{
name "Bump"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ToonID"
{
name "ToonID"
value 1 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
}
node "image_map" "Image_Map"
{
name "Color_Texture"
pos 300 10
nodeInput "Image_Source"
{
name "Image_Source"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "Ground Default Texture.tif"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
}
}
}
locked 0
backfaceCull 0
visibleInReflections 1
visibleInRender 1
displacementBounds 0
shadingRate 0.2
smoothPolys 1
}

actor UNIVERSE
{
name UNIVERSE
on
bend 1
dynamicsLock 1
hidden 1
addToMenu 0
castsShadow 1
includeInDepthCue 0
useZBuffer 1
creaseAngle 80
channels
{
}
endPoint 0 0 0
origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
backfaceCull 0
visibleInReflections 1
visibleInRender 1
displacementBounds 0
shadingRate 0.2
smoothPolys 1
}

controlProp FocusDistanceControl
{
name FocusDistanceControl
off
bend 0
dynamicsLock 1
hidden 1
addToMenu 0
castsShadow 0
includeInDepthCue 0
useZBuffer 1
parent MAIN_CAMERA
creaseAngle 80
channels
{
rotateY yRotate
{
name yrot
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateX xRotate
{
name xrot
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateZ zRotate
{
name zrot
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
scale Scale
{
name scale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleX xScale
{
name xScale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleY yScale
{
name yScale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleZ zScale
{
name zScale
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
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keys
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sl 1
spl
sm
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name ytran
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trackingScale 0.002
keys
{
static 0
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spl
sm
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name ztran
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trackingScale 0.002
keys
{
static 0
k 0 -2
sl 1
spl
sm
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trackingScaleMult 1.000000
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origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 1
material target
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KdColor 0 0 0 1
KaColor 0 0 0 1
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 50
tMin 0
tMax 0
tExpo 0.6
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap NO_MAP
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
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showPreview 1
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nodeInput "Ambient_Color"
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nodeInput "Transparency_Max"
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nodeInput "Transparency_Min"
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name "Transparency_Edge"
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node NO_NODE
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nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0.6 0 100
parmR NO_PARM
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nodeInput "Translucence_Color"
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name "Translucence_Color"
value 0 0 0
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node NO_NODE
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}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
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node NO_NODE
file ""
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Bump"
{
name "Bump"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ToonID"
{
name "ToonID"
value 2 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Normals_Forward"
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name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
}
}
}
material spoke
{
KdColor 0 0 0 1
KaColor 0 0 0 1
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 50
tMin 0
tMax 0
tExpo 0.6
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap NO_MAP
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
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nodeInput "Highlight_Value"
{
name "Specular_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.02 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 0 0 0
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parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0.6 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
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parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Bump"
{
name "Bump"
value 1 -10 10
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parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "ToonID"
{
name "ToonID"
value 3 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ""
}
}
}
}
locked 0
backfaceCull 0
visibleInReflections 0
visibleInRender 0
displacementBounds 0
shadingRate 0.2
smoothPolys 0
}





20080506.05:02

I DON'T KNOW YOU GUYS.
BUT I LOVE TO USE AS2 AND USE ITS GENRATIVE POWER TO MAKE VIDEO
BUT I HAVE FLASH BEFORE AS IT DON'T HAVE NATIVE RENDERER THAT I CAN SIMPLY EXPORT WITHIN ITS OWN IDE.
IT IS REALLY HEAD ACHE IN THAT AGE.
I NEED TO BUY FLASH ANT (PC) WHILE I AM USING MAC
TO RENDER TONNES OF SWF.
I EVEN TALK TO THEIR EVANGELIST. SURE THEY WON'T LISTEN TO ME.

NOW THEY SAY THEY CAN.
BUT IT CANNOT RENDER AS WHAT FLASHANT CAN DO.
EVERY MOVIECLIP IN THIS FRAME.
IF YOU DONT CLEAR IT AND SIMPLY LEAVE IT FOR ANY OTHER GRAPHICAL PRESENTATION.
IT REMAIN THE "LAST" FRAME TO "THIS" FRAME

THAT'S WHY YOU WILL HEAR A SHOUT OF "FUCK/DIU/GAN" IN MIDNIGHT TAINAN.

ANYWAY. BY LEARNING FROM PROCESSING.
I TAKE THE ONENTERFRAME AS LOOP() IN PROCESSING.

EVERY SCREEN GRAPHIC IS A NEW START.
AND ONLY DATA CARRIED OUT FROM START & ALTERNATE FROM TIME TO TIME.


function setup() {
stgL = -200;
stgR = 1000;
stgT = -200;
stgB = 800;
maxLength = Math.sqrt(Math.pow((stgB-stgT), 2)+Math.pow((stgR-stgL), 2));
//
//
pointArray = new Array();
pointTotal = 17;
for (i=0; i<pointTotal; i++) {
var xLocation = random(stgR-stgL)+stgL;
var yLocation = random(stgB-stgT)+stgT;
var xSpd = (random(10)+1)*(random(2)*2-1)/10;
var ySpd = (random(10)+1)*(random(2)*2-1)/10;
pointArray.push([xLocation, yLocation, xSpd, ySpd]);
}
//
this.onEnterFrame = function() {
connectPoint();
};
}
function connectPoint() {
drawingBoard.clear();
//
drawingBoard = this.createEmptyMovieClip("boardMC", 0);
drawingBoard.lineStyle(0,0xFFFFFF,100);
for (i=0; i<pointTotal; i++) {
// draw to the other points
for (j=(i+1); j<pointTotal; j++) {
var lineLength = Math.sqrt(Math.pow((pointArray[i][0]-pointArray[j][0]), 2)+Math.pow((pointArray[i][1]-pointArray[j][1]), 2));
var ratio = int(lineLength/maxLength*256);
var ratioThick = ratio/256;
var ratioColor = ratio;
//
drawingBoard.lineStyle(ratioThick,convertRGB(ratioColor, ratioColor, ratioColor),100);
drawingBoard.moveTo(pointArray[i][0],pointArray[i][1]);
drawingBoard.lineTo(pointArray[j][0],pointArray[j][1]);

}
// summation
pointArray[i][0] += pointArray[i][2];
pointArray[i][1] += pointArray[i][3];
//
// condition for reboundX
if (pointArray[i][0]>stgR) {
pointArray[i][0] = stgR;
pointArray[i][2] *= -1;
}
if (pointArray[i][0]<stgL) {
pointArray[i][0] = stgL;
pointArray[i][2] *= -1;
}
// condition for reboundY
if (pointArray[i][1]>stgB) {
pointArray[i][1] = stgB;
pointArray[i][3] *= -1;
}
if (pointArray[i][1]<stgT) {
pointArray[i][1] = stgT;
pointArray[i][3] *= -1;
}
//ptObj = drawingBoard.attachMovie("centerOfUniverse", "mc"+i, i);
// ptObj._x = pointArray[i][0];
// ptObj._y = pointArray[i][1];
// ptObj._xscale = ptObj._yscale=ratio/256*100*2;
}
}
function convertRGB(Rval, Gval, Bval) {
var hexNumber:String = "0123456789ABCDEF";
//
firstDigit = hexNumber.charAt(int(Rval/16));
secondDigit = hexNumber.charAt(int(Rval%16));
hexR = firstDigit+secondDigit;

//
firstDigit = hexNumber.charAt(int(Gval/16));
secondDigit = hexNumber.charAt(int(Gval%16));
hexG = firstDigit+secondDigit;
//
firstDigit = hexNumber.charAt(int(Bval/16));
secondDigit = hexNumber.charAt(int(Bval%16));
hexB = firstDigit+secondDigit;
//
HEXval = "0x"+String(hexR)+String(hexG)+String(hexB);
// HEXval = "#"+String(hexR)+String(hexG)+String(hexB);

return (HEXval);

}

//
setup();